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Kalimba

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  • Description

    Kalimba is a puzzle-platform video game developed for the Xbox One and Microsoft Windows by Danish developer Press Play and published by Microsoft Studios. In the game, initially known as "Project Totem", players must move pieces of a totem pole through various levels while avoiding obstacles. A noble shaman on the island of Kalimba protects her people through a mystic totem pole. When an evil shaman destroys both the good shaman and the totem pole, she discovers that her spirit can control pieces of the totem and plans to use that ability to save the island's inhabitants by building a new, stronger totem pole.

    The player controls two colored pieces of the totem pole simultaneously; when the player moves one piece in a given direction, the second piece copies the action. The totem pieces may pass safely through anything that matches their own color, but otherwise must avoid all enemies and pitfalls. If a piece is lost through contact with an enemy or other obstacle, both pieces are lost, but the pieces reset to the most recently passed checkpoint. As players advance, they collect items scattered throughout the level. Upon completion of the level, points are scored for each item collected, but are reduced by the number of times the pieces were lost. The completed level unlocks a totem piece that also serves to rank the player's performance in that level. Levels may be replayed in order to improve both score and time of completion.

    In cooperative mode, each player controls a pair of totem pieces of the same color. Playing through a different set of levels from the single-player mode, players must work together to arrange their pieces in ways to complete the levels. Scoring and ranking are otherwise the same as the single-player version.

    Released in 2014

    Genre: Puzzle

    Platforms: Windows, Xbox One, iOS

    Unverified Credits:

    Creative Director

    Asger Kirkemann Strandby

    Lead Designer

    Bo Kirkemann Strandby

    Executive Producers

    Rune Malmskov Dittmer, Ole Stubbe Teglbjærg, Mikkel Thorsted

    Producer

    Forest Swartout Large

    Lead Artist

    Benjamin Magnussen

    Character and Development Artist

    Thor Leon Olsen

    Artist

    Nikolaj Weitze Severin

    Designers

    Bjarne Kristiansen, Mikhail Akopyan

    Lead Programmer

    Peter Andreasen

    Programmers

    Villads Bønding Einfeldt, Philip Mygind, Adam Rogers, Jens Skinnerup

    Technical Art Lead

    Mikkel Fredborg

    Animator

    Jacek N. Oczki

    Sound Designer

    Hans Christian Kock

    UI Artist

    Anders Gerning

    Usability and Mastering

    Bo Abrahamsen

    Composers

    Magnus Damgaard, Lennart Kiel, Asger Kirkemann Strandby

    Additional Support

    Lasse Jacob Middelbo Outzen, Mikkel Martin Pedersen

    Additional Concept Art

    Robert Friis

    Additional Concept Design

    Kristian Nordentoft

    Additional Sound Design

    Alexander Holm

    Dialogue Editing

    Lars Rasmussen

    Dialogue Production

    Paul Weir

    Additional Writing

    Toby Starbuck

    Voice of Hoebear

    Tom Stade

    Voice of The Dark Shaman

    David Kollmann

    Quality Assurance

    Senior Software Engineer Manager

    Marcus Purvis

    Software Engineer II Lead

    Gareth Rogers

    Compliance Software Engineer II Lead

    Martyn Sibley

    Compliance Software Engineer

    Jonathan Stacey

    Compliance Test Engineers

    Dominic Gara, James Small, Ommer Mustafa, Veera Lehtonen

    Compliance Test Associates

    Adam Gara, Matthew Cook

    Test by Lionbridge Game Services

    Games Test Manager

    Błażej Zawadzki

    Senior Project Manager

    Michał Błoński

    Senior Test Engineer and Lead

    Jędrzej Kucharek

    Test Associates

    Michał Dzieżyc, Maciej Grygo, Agnieszka Mierzejewska, Łukasz Tomaszewicz, Magda Wrońska

    Microsoft Studios

    Senior Producer

    Derek Dutilly

    Executive Producers

    Travis Howland, Lee Schuneman

    Release Management

    Josh Mulanax, Mike Staten

    Business Managers

    Petra Cattanach, Andre Sevigny

    Business Development

    Virginie Grange

    Marketing

    John Dongelmans, Brandon Wells

    Microsoft Studios: User Research

    User Research Lead

    Kristie Fisher

    Sources:

    https://www.mobygames.com/game/windows/kalimba

    https://rawg.io/games/kalimba

    https://www.igdb.com/games/kalimba

    https://www.pressplay.dk/

  • Brand

    • Press Play

Tags

  • Kalimba
  • Videogame
  • Pressplay
  • Danishgames
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