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On April 28th 1947, Thor Heyerdahl and his crew of five set out from Peru to travel 8,000 miles across the Pacific Ocean on a raft made from nothing more than balsa wood and ropes. Heyerdahl wanted to show the world that the oceans weren’t barriers keeping people apart, but in fact roads tying cultures together. After 101 days at sea battling fierce Pacific Ocean elements, Heyerdahl and his crew crashed into the Raroia Reef in Polynesia proving the journey was possible for earlier civilisations. The mission The Kon-Tiki museum wanted to find new ways to engage with their visitors, with a goal; of bringing them even closer to Heyerdahl’s journey across the ocean – and what better way to achieve this than inviting them onboard the Kon-Tiki expedition as one of his crew. In collaboration with the museum operations team and academic curator, we proposed creating a virtual reality experience on board the Kon-Tiki raft. The challenge was to condense the 101 day long expedition into a self contained adventure, providing the audience with the context of the expedition, its execution, various challenges and what came after for Heyerdahl and his crew. Execution Glitch was excited and daunted by the sheer magnitude of Heyerdahl’s original expedition. Its planning, execution and the impact afterwards have been retold several times through books, documentaries and films, and it was critical for us to capture that experience in VR as loyally as possible. Working closely with the Kon-Tiki museum and researching through original photos, diary entries and video we slowly pieced together Heyerdahl’s adventure choosing key highlights of his journey to highlight in the VR experience. Our modeling team painstakingly recreated every detail of the original Kon-Tiki raft following hundreds of reference photos while also researching and copying the look and feel of the Pacific ocean, the fish, and the environment as closely as possible. Finally, our animation team populated the environment with animated fish, whales, and birds. The ambisonic audio design ensured the sounds of the ocean, ropes, and animals were accurately positioned in three-dimensional space while the original music created for the Oscar-winning Kon-Tiki documentary was used to complete the experience. The journey The virtual reality experience opens with Heyerdahl’s office in Italy introducing the user to the journey ahead, and continues across the ocean touching different stages of the voyage, from encounters with whales to schools of flying fish and sharks. The experience is narrated by Thor Heyerdahl's son, Thor Jr, with excerpts from his father’s original diary, giving an authentic touch to the overall narrative. Key features HD 6K 360 animated video with ambisonic spatial audio Kon-Tiki raft replicated down to every detail Deployable across all mobile VR devices including Oculus Go https://www.glitchstudios.co/