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Directed by Carbon’s Ian Bradley, and with live orchestra music and sound design from Antfood, it’s a tale of non-conformity and rejection that builds to a kaleidoscopic ceremony and the uplifting power of finding your place. We hope you love it as much as we do. OFFF’s brief was simply the theme of the festival. ‘Misfits.’ One Word. Who doesn’t love a brief like that? So, Carbon VFX went all in. ‘Repeater’ is the story of a world in which creatures speak in symbols and can turn those symbols into realities. A ruling class of Sayers forces Repeaters to only speak in squares, creating endless cubes with which the Sayers can build their towers. One Repeater, banished from their tower for creating a forbidden anomaly, wanders the wastelands and discovers a band of misfit rebels in the midst of a wild ceremonial ritual. Joining them, they discover the true potential of these forbidden forms to change their world. In preparation, the team dove into research around the occult, dark arts, mythology, nature, metamorphosis, and transformation. “The Sayers and Repeaters use shapes to communicate, so they opted for the one cyclops-style eye as their most prominent feature, with a bioluminescent shape-shifting iris,” explains Ian. “The Sayers’ power comes from controlling the shapes and they elevate themselves through self-adorned regal or ritualistic costume. Their towers were designed to be a prison, temple, and conveyor-belt assembly line all at once. The space needed to feel stark, dystopian, and oppressive with no diagonals and no curves. The walls censor the natural world and occlude any outside view the Repeaters might get, allowing only glimpses of the skies behind the Sayers above.” In keeping with the spirit of the film, they set out to use a new visual style we hadn’t seen before. The resulting illustrative hybrid of 2D and 3D grew organically out of the collaboration between designers and CG artists. They developed techniques to render the 3D characters in a slightly flattened and painterly way, designed to match the handmade feel of the 2D backgrounds and beautiful look established by designers. In contrast to the Sayers, they wanted each Misfit character to bring a vibrantly different personality, or obsession, into the mix. Not forced to conform by the Sayers, each Misfit’s exterior was an opportunity to display their individuality and unique perspective. This brought wild design possibilities, pulled from the natural world. In contrast to the towers, the Misfits are surrounded by stones at harmony with the ever-changing sands and flora all around. No permanent construction, just a stone cauldron and whimsical carvings scattered in the stones. They worked with an incredible group of designers, every concept art pass grew more and more beautiful, balancing geometric minimalist forms with rich, organic details. When they got to the kaleidoscopic hallucinations, they were really able to let imaginations run wild, and play with different shapes and colors.
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